Jon Peddie research calls it a "significant step forward," with the performance and feature-set of powerful desktops and consoles from just a few years ago. Nevertheless the new specifications could bring significant improvements and benefits to mobile graphics compared to OpenGL ES 3.0. The latest ES release is basically a subset of the full version. Unlike the previous version of OpenGL ES this version is built to bring the most popular features of OpenGL 4.X from the desktop to the mobile space.īecause mobiles generally lack the GPU power of PCs and laptops, the OpenGL ES 3.1 specs are a few steps behind the full OpenGL 4.X ones. The new specification aims to bring "significant functionality enhancements to the industry-leading, royalty-free 3D graphics API that is used on nearly all of the world’s mobile devices," (not including Windows Phone). The Khronos Group has released the OpenGL ES 3.1 specification at the Game Developer’s Conference (GDC) in San Francisco.
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